Crusader brings the damage for managing the summons, while the Plague Doctor controls the field with widespread stuns and blight. I consider this his most threatening attack since Stress is rather hard to remove if you don't anticipate it, and depending on how the walk to the Necromancer went, you might be starting the fight with enough stress to tip you over should he use this multiple times.įor fighting the Necromancer, as seen in the episode, Crusaders and Plague Doctors are wonderful for the fight. Six Feet Under is probably his most dangerous attack, since it hits everyone for a decent amount of stress damage alongside the minion it summons. Much like the last attack, a properly trained vestal can respond to the damage in kind. The Crawling Dead attacks the opposite side of the formation spectrum, dealing damage to your back rows with an 8% chance to crit. This attack is dangerous, but a well-prepared Vestal can negate all the damage it puts out. This attack does a fair bit of damage and comes with an 8% chance to crit. The Flesh is Willing is a gruesome attack where the necromancer stabs at the front two ranks with various bones and sinew accumulated from his vile arts. The Necromancer comes with three attacks: As difficulties go up, the quality of minions the necromancer can summon increases as well, so hopefully your team is up to snuff for dealing with the undead before taking on this profane villain. If you couldn't guess, the Necromancer's main gimmick is summoning creatures every attack the necromancer possesses also has the ability to summon a skeleton minion in front of him, and you don't address his creations ASAP then he will quickly run out of your reach and dole out punishment in bounds. The Necromancer, depending on how one plays, is usually the first boss players face off against and is a test to see if you can survive the rough and tumble fights that await you beyond this hurdle. The Necromancer, Undead progenitor of the ruins. I was going to do just a post on the Necromancer, but we can fit some small tidbits in as well. This episode is interesting since we explore a bunch of random oddities that I find too small to discuss in general. exploring things too small for their own post. Part 10: Compound Guide: Necromancers, Secrets, and Common Enemies Episode 7 Notes, i.e.
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